In this video I show how to take down Bradley with F1 Grenades. If you have something to add or some questions please let me know! Mar 08, 2018 The RUST Bradley APC command was introduced in Devblog 173 and then became officially unveiled in Devblog 174. The Bradley APC is an AI-controlled tank that follows a specified path around the Launch Site monument. It has two weapons, its primary cannon and a secondary machine gun.
4:35pm EST - The client / server update is live and the devblog is out!
2:00pm EST - Our update stream is live! twitch.tv/rustafied
12:00am EST - Update day is upon us and we're seeing progress on long term projects, optimization, and the introduction of a new PvE element to the game: The Bradley APC.
Our update stream goes live at 2pm EST. Follow @Rustafied for news throughout the day.
Quick look at the Bradley APC
Here's a quick look video of the Bradley APC from Puddy.
Bradley basics
The Bradley APC is officially in the game, and it is a force to be reckoned with. Patrolling the roads around Rocket Factory, this APC fires upon anyone it see's (naked or otherwise). They spawn about every 15 minutes, and add an exciting dynamic to the newest dungeon.
Keep in mind, as with all first iterations, much of this is subject to change. The Bradley currently has some issues - mainly with getting stuck - so expect more improvements over the coming weeks.
How it attacks
Bradley Apc Rust Command
The Bradley has two attack methods: machine gun and rockets. It'll start burst firing the machine gun within a second or so of spotting someone, and will chime in with an autocannon barrage of 4 to 5 shots shortly thereafter. The aggro range appears to be about 50 meters give or take, so keep your distance unless you're ready to engage.
How to kill it
The Bradley APC currently has 500 health and can be killed a couple different ways. Your best bet is to grab your rocket launcher - 3 direct hits will do the trick. Also, explosive ammo does do several HP damage per hit, but it's going to take a lot of clips to take the Bradley down.
Alternatively, 1 C4 or a bunch of satchel charges will blow it up, but getting close enough to to place them would be difficult.
Gimme the Loot!
The Bradley is very similar to the Attack helicopter when it comes to looting. Once destroyed, the APC bursts into flames which burn for several minutes. After the fire burns out, you'll find 1 or 2 high value crates in which you'll find C4, rockets, M249, ammo, etc.
Once you've looted the crates, you can mine the debris (~11 pieces) with a pickaxe to get some extra charcoal, metal fragments and the occasional high quality metal.
Other stuff this week
- Rocket trails last now
- Reduced horizontal recoil on m92
- New skins are live!
- Reduced sky brightness slightly
- More garbage collection optimization from Andre
- AI progress - Scientist NPC's not in yet
- Small monument progress - hopefully will see next forced wipe (Sept. 7th)
- More description updates
- Paper map despawns in 5 minutes instead of 20
9/5 @ 1:00pm EST - Smalluments were added briefly then removed due to some issues. The devs are working on getting them back in now. We'll have a post on them shortly after they come back in.
8/31 @ 4:20pm EST - The update is live and devblog is out!
8/31 @ 2:00pm EST - Our update stream is live! twitch.tv/rustafied
8/31 @ 1:00pm EST - The Bradley's health has just been doubled along with loot tables changed so it no longer drops explosives.
8/31 @ 12:00pm EST - I've updated the post below to reflect the recent changes prior to the update. Main things: Custom SMG now has learnable recoil and Bradley tank will start healing after 5 minutes of not being damaged.
Our update stream goes live at 2pm EST. Follow @Rustafied for news throughout the day.
8/29 @ 4:20pm EST - It's a fresh week for Rust development and we're seeing some improvements to the Bradley along with forward progress on several other items..
Update summary video
Check out the update summary video from Puddy.
How Many F1 Grenades To Kill Bradley
Bradley movement
After adding the Bradley APC last week, Helk is making some tweaks to the new NPC and its environment. In an effort to reduce chances of getting stuck, he made it so the Bradley no longer turns 180 degrees on a straightaway. Also, a bunch of props (cones and boxes) around the launch site have been removed in the interest of not blocking Bradley. Finally, some tweaks have been made to the path it follows, further improving reliability.
No other emulator allowed me to use a hotkey because the n64 controller doesn't have a select button. Lr-mupen64plus is the execption but there was a glitch for me that inverted the left analog stick directions so I have to use gles2n64. Pico-8 in RetroPie - Easy. RetroPie supports many popular controllers out of the box. On first boot you will be prompted to configure a controller in EmulationStation. Once you finish configuring your controller, multiple configuration profiles will be automagically generated for most of the systems in RetroPie.
12:00am EST - Update day is upon us and we're seeing progress on long term projects, optimization, and the introduction of a new PvE element to the game: The Bradley APC.
Our update stream goes live at 2pm EST. Follow @Rustafied for news throughout the day.
Quick look at the Bradley APC
Here's a quick look video of the Bradley APC from Puddy.
Bradley basics
The Bradley APC is officially in the game, and it is a force to be reckoned with. Patrolling the roads around Rocket Factory, this APC fires upon anyone it see's (naked or otherwise). They spawn about every 15 minutes, and add an exciting dynamic to the newest dungeon.
Keep in mind, as with all first iterations, much of this is subject to change. The Bradley currently has some issues - mainly with getting stuck - so expect more improvements over the coming weeks.
How it attacks
Bradley Apc Rust Command
The Bradley has two attack methods: machine gun and rockets. It'll start burst firing the machine gun within a second or so of spotting someone, and will chime in with an autocannon barrage of 4 to 5 shots shortly thereafter. The aggro range appears to be about 50 meters give or take, so keep your distance unless you're ready to engage.
How to kill it
The Bradley APC currently has 500 health and can be killed a couple different ways. Your best bet is to grab your rocket launcher - 3 direct hits will do the trick. Also, explosive ammo does do several HP damage per hit, but it's going to take a lot of clips to take the Bradley down.
Alternatively, 1 C4 or a bunch of satchel charges will blow it up, but getting close enough to to place them would be difficult.
Gimme the Loot!
The Bradley is very similar to the Attack helicopter when it comes to looting. Once destroyed, the APC bursts into flames which burn for several minutes. After the fire burns out, you'll find 1 or 2 high value crates in which you'll find C4, rockets, M249, ammo, etc.
Once you've looted the crates, you can mine the debris (~11 pieces) with a pickaxe to get some extra charcoal, metal fragments and the occasional high quality metal.
Other stuff this week
- Rocket trails last now
- Reduced horizontal recoil on m92
- New skins are live!
- Reduced sky brightness slightly
- More garbage collection optimization from Andre
- AI progress - Scientist NPC's not in yet
- Small monument progress - hopefully will see next forced wipe (Sept. 7th)
- More description updates
- Paper map despawns in 5 minutes instead of 20
9/5 @ 1:00pm EST - Smalluments were added briefly then removed due to some issues. The devs are working on getting them back in now. We'll have a post on them shortly after they come back in.
8/31 @ 4:20pm EST - The update is live and devblog is out!
8/31 @ 2:00pm EST - Our update stream is live! twitch.tv/rustafied
8/31 @ 1:00pm EST - The Bradley's health has just been doubled along with loot tables changed so it no longer drops explosives.
8/31 @ 12:00pm EST - I've updated the post below to reflect the recent changes prior to the update. Main things: Custom SMG now has learnable recoil and Bradley tank will start healing after 5 minutes of not being damaged.
Our update stream goes live at 2pm EST. Follow @Rustafied for news throughout the day.
8/29 @ 4:20pm EST - It's a fresh week for Rust development and we're seeing some improvements to the Bradley along with forward progress on several other items..
Update summary video
Check out the update summary video from Puddy.
How Many F1 Grenades To Kill Bradley
Bradley movement
After adding the Bradley APC last week, Helk is making some tweaks to the new NPC and its environment. In an effort to reduce chances of getting stuck, he made it so the Bradley no longer turns 180 degrees on a straightaway. Also, a bunch of props (cones and boxes) around the launch site have been removed in the interest of not blocking Bradley. Finally, some tweaks have been made to the path it follows, further improving reliability.
No other emulator allowed me to use a hotkey because the n64 controller doesn't have a select button. Lr-mupen64plus is the execption but there was a glitch for me that inverted the left analog stick directions so I have to use gles2n64. Pico-8 in RetroPie - Easy. RetroPie supports many popular controllers out of the box. On first boot you will be prompted to configure a controller in EmulationStation. Once you finish configuring your controller, multiple configuration profiles will be automagically generated for most of the systems in RetroPie. The missing button on the N64 has no bearing on being able to use the hotkey. As long as your controller has the physical select button. Now if you're talking about a physical N64 controller you can map the buttons on the N64 config file and retroarch will use that over the universal config.
Bradley healing
The Bradley also now starts healing if it is not damaged after 5 minutes. Once it goes that time without taking a hit, it'll heal up within 60 seconds. Also, the Bradley will now show smoke and fire based on its current health.
Edit: The health of the Bradley has just been doubled.
Bradley loot
The loot tables of the Bradley have been modified, making it so they will no longer drop explosives.
Learnable recoil for Custom SMG
The Custom SMG is the next gun to get the new learnable recoil applied to it. In conjunction with this, the aimcone has been reduced significantly.
Geiger counter art ready
How Many F1s For Bradley
The materials, world models, textures, and more have been committed for the Geiger Counter. This new item may not be seen in game this week though, as the functionality still needs to be implemented.
CH-47 Chinook work
There has been some forward progress on a future server event: The Chinook. As mentioned on the roadmap, this periodic event will involve a CH-47 Chinook helicopter dropping a crate in a radtown - similar to an airdrop. Minh has committed some gibs and effects for the CH-47. We don't yet have any visuals for this event, but stay tuned in the coming weeks for updates as this progresses.
Other stuff
- Finishing touches on the new smalluments (super market and gas station). Looking like these will be in for the forced wipe!
- Progress on the AI NPC pathfinding
- Optimizations to some textures
- More performance optimizations with garbage collects, etc.
- Progress on a ‘new arms' branch
Server wipe note
Given there are 5 Thursdays this month - and therefore 5 updates - our biweekly servers have a slightly different wipe schedule over the coming week. All biweekly wipe servers (mediums, hapis, staging, etc) will wipe this Thursday (EU servers at 5pm BST and US servers when the update hits). All these servers will then have 1 week prior to the next (forced) wipe on September 7th.
Introducing: EU Barren
I'm happy to announce the launch of our newest server: EU Barren. This 150 slot server features weekly wipes and a 3k seed running the barren procedural map for maximum performance. You can find it on the official list now!